Welcome to Mattrified Games

Here is a simple landing page for the games I've worked on, services I offer, and links to my social media and blogs and more. I've been in game development for over 14 years and want to share that experience with as many people as I can -- players and other developers alike. The design philosophy behind the games I make is simple: create games that I would play. I know this is a risky approach as my taste differentiate from a lot of people out there, but I believe being passionate about the game you’re making starts with being passionate about playing the game you’ll make. Again, I want to make games that I would play, but I hope that by doing so, I create products that you will play and — even more importantly — enjoy.

MerFight: Curse of the Arctic Prince

Mattrified Games

MerFight is a 2.5D fighting game whose fighters are inspired by various, underwater sealife. I am the sole developer on this project.

Battle High 2 A+

Mattrified Games, previously PointFiveProjects

Battle High 2 A+ is a 2D fighting game focused on a school with fighters with elemental powers. Previously, this project was worked on by PointFiveProjects, but I am now the sole developer.

Drag Her!

Fighting Chance Games

Drag Her! is a 2D fighting game involving real world drag queens. Currently, I am the lead technical designer on this project. My tasks range from gameplay design to implementation.

3DS Max Biped Constraint Script

Mattrified Games

A maxscript I've developed to allow users to constraint a humanoid rig to a 3DS Max biped so that it can be animated with said biped and its available tools while preseving the original rig and allowing its animation to be exported. It also allows for simple animation capturing.

Services

Status: Limited

I have part-time availability for contract work. If you are interested in hiring me, please email gigs@mattrifiedgames.com.. You can also look at the rest of my resume here.

With over 14 years of experience, I will try my best to help you with various game development needs. My services include but are not limited to...

Gameplay Engineering

Prototyping and implementation (Unity)

Online Multiplayer

Prototyping, implementation and testing of online multiplayer features (Photon.)

Game Design

Consultation and feedback, systems design, playtest setup, documentation, project organization.

Rigging & Tools

3D Studio Max tool and biped rigging.