The Mattrified Games logo, a green M wearing glasses and looking unamused.

Welcome to Mattrified Games

I've been in game development for over a decade with experience in both design and engineering, having worked on teams of varying sizes and games of varying genres: fighting, casual, VR, visual novels, and more. I've also done documentation, customer support, consultation, and written a -- now unfortunately outdated -- programming book. For my personal work, I tend to focus on competitive experiences such as fighting games with an emphasis on delivering smooth online multiplayer.

Portfolio

Here are some of my most recent, self-published projects. You can read more about my professional work on my resume.

MerFight: Curse of the Arctic Prince

MerFight is a 2.5D fighting game whose fighters are inspired by various, underwater sea life. Though I am the primary developer on the project, I hate using the phrase "solo dev" as I feel it diminishes the hard work of the talented composers, voice actors, and other contractors who helped with the project. I ran a small yet successful Kickstarter for the game and learned a lot over the course of its development. Though MerFight is no longer in Early Access, I still work on the game, releasing new content for those who are still enjoying it.

Battle High 2 A+

Battle High 2 A+ is a 2D fighting game focused on a school with fighters with elemental powers. Previously, this project was worked on by PointFiveProjects, but since then I have become the primary developer on the series. This was my first indie fighting game project. Though this version of the game is complete, I am working on a new version with tag mode and online multiplayer.

3DS Max Biped Constraint Script

I developed this maxscript to allow users to constrain a humanoid rig to a 3DS Max biped so that it can be animated with said biped and its available tools while preserving the original rig and allowing its animation to be exported. It also allows for simple animation capturing. It was made for 3DS Max 2016, and I never originally planned to release the script, but since doing so, I've been happy to see people using it for their work as well.

Drag Her!

Fighting Chance Games

Drag Her! is a 2D fighting game starring real drag artists. I was the lead technical designer on this project; my tasks ranged from gameplay design to implementation. Despite awards and accolades, the project was never able to get the funding it needed to complete; however, the team did release a free demo on Steam for fans to enjoy.

Services

Status: Limited

I have part-time availability for contract work. If you are interested in hiring me, please email gigs@mattrifiedgames.com.

With over a decade of experience, I will try my best to help you with various game development needs. My services include but are not limited to...

Gameplay Engineering

Prototyping and implementation (Unity)

Online Multiplayer

Prototyping, implementation and testing of online multiplayer features (Photon)

Game Design

Consultation, systems design, playtesting, documentation, cross disciplinary communication

3D Art

3D Studio Max scripting and rigging, animation, modeling, and texturing