Some time after Battle High: San Bruno‘s development, I suggested the game be released on the Xbox Live Indie Games Marketplace. This is when Mattrified Games really started working on the Battle High series.
The story changed a bit, now focusing on the fact that the school was specifically designed to foster students with elemental abilities. The gameplay changed a bit too, trying to preserve as much of the original game as possible but also adding some new systems such as Rush Cancel, a system in which most attacks can be dashed out of to create safe positioning or extend combos.
Similarly, the game was a labor of love with a moderate success as well as inclusion in one of the first Indie Summer Uprising, a marketing event that attempted to bring awareness to the indie games being created on the XBLIG platform.